Stillness · The Memory of Echo
Two bowls are struck in turn, now and then. At first they sound close and dry; over a few minutes the sound opens into a large hall and each strike falls into the echo of the one before. Listen to the trace the sound leaves as well as the sound itself. The reverb is a hall model generated in code, not a recording. A piece of sound design with no claim of any effect.
Liner notes
- Strikes
- Singing bowl · 220 and 330 Hz
- What do you hear?
- tonal · swelling · narrow
How is this sound made?
- Bell−12 dB
Singing bowl · 220 Hz, pattern repeating every 36 s
- Bell−15 dB
Singing bowl · 330 Hz, pattern repeating every 36 s
- Reverb: convolution, 45% mix
In the room you can listen to each layer on its own, change its settings and save it as your own recipe.
Sound is generated on this device in real time; no files are downloaded from a server. There is a 1 s fade-in at the start and a 1 min fade-out at the end.
Compare with another sound
Hear both at the same loudness; drag the slider to the middle and they blend.
In the middle the two sounds truly blend; loudness is matched.
8 trials, half of them the same sound; get at least 7 right and the difference is audible. The result stays on this device.
What do we know, what don't we know?
S · Soundscape, no claim
No health or mental-effect claim at all; it is simply a soundscape.
This session isn't linked to any claim of effect.
A session's level is the weakest of its linked claims; it is never raised by a strong but unrelated claim.
Its neighbours on the map
The five sounds closest to this one by measured sound features.
- 1Single StrikeWarm · steady · no melodyBoth bell and resonance · same goal: meditate
- 2Bowl SceneBright · steady · no melodyBoth bell and resonance · same goal: meditate
- 3Near / FarBright · steady · moving aroundBoth bell and resonance
- 4Crystal BowlBright · steady · no melodyBoth bell and resonance · same goal: meditate
- 5Wandering BowlBright · steady · moving aroundBoth bell and resonance
Keep your device volume comfortable, preferably below 60%. You can also use your device's headphone-safety settings.