The World of Two Ears
Where a sound is, in six parts: left and right, an orbit around the head, near and far, the confusion of front and back, a turning gong and finally a blind direction test. The source is always the same sound; only the way it reaches the two ears changes. Headphones recommended. There is no claim of any effect.
Why this order? The first stage is horizontal direction: the sound first stays in the centre, on the left and on the right, then circles the head with turns of 50 and 25 seconds. The second stage is depth: distance changes through level, treble and reverberation together; then come mirrored directions in front and behind, where the arrival difference at the two ears is the same. The third stage is motion: a gong whose direction never changes turns once every 5, 4 and 2 seconds; finally the sound plays on the left, in the centre and on the right (±60°), with an 18-trial blind test in the panel. The source is the same sound in every part; direction is given by an interaural time difference of at most about 0.66 ms and the head's shadow. This model has no outer-ear filtering, which is why front and back can be confused.
0/6 stops completed
Stop 01/06 · I Side by side
Left and Right
Left and right by time and level difference.
Parts
- Evidence level S: Soundscape, no claimDetails
- Evidence level S: Soundscape, no claimDetails
- Evidence level S: Soundscape, no claimDetails
- Evidence level S: Soundscape, no claimDetails
- Evidence level S: Soundscape, no claimDetails
- Evidence level S: Soundscape, no claimDetails
Parts are not locked; progress stays on this device. The parts are listening practice with no claim of any effect. You can see how each session was made in its details.
Sources
The explanations in the parts rest on these sources; they make no claim of any effect. The citations were checked against Crossref, PubMed or the publisher's record.
How horizontal direction is found from interaural time and intensity differences.
Direction following the time difference when low frequencies are present.
Front-back confusion over headphones.
The cues to distance: level, reverberation and frequency.
Distance in a room and the ratio of direct sound to reverberation.