01 / Listen · Session01 / Listen · Session

Traditional / experimental practice

The Architecture of Echo · The Stone Room

The same phrase in a stone-walled room: the tail lasts about two seconds and is bright; hard surfaces absorb little of the treble. The space is a representation: the reverberation is generated in code, not measured in a real building. A listening practice with no claim of any effect.

10 minNo headphones neededEvidence level S: Soundscape, no claim

Liner notes

Strikes
Singing bowl · 220 Hz, Crystal bowl · 330 Hz, Wind chime · 440 Hz
What do you hear?
tonal · swelling · dark

3 layers, one sound engine; generated on this device every time it plays.

How is this sound made?

  1. Bell−15 dB

    Singing bowl · 220 Hz, pattern repeating every 30 s

  2. Bell−17 dB

    Crystal bowl · 330 Hz, pattern repeating every 30 s

  3. Bell−18 dB

    Wind chime · 440 Hz, pattern repeating every 30 s

  • Reverb: convolution, 32% mix

In the room you can listen to each layer on its own, change its settings and save it as your own recipe.

Sound is generated on this device in real time; no files are downloaded from a server. There is a 1 s fade-in at the start and a 0 min fade-out at the end.

Compare with another sound

Hear both at the same loudness; drag the slider to the middle and they blend.

In the middle the two sounds truly blend; loudness is matched.

B: neighbours on the map

8 trials, half of them the same sound; get at least 7 right and the difference is audible. The result stays on this device.

What do we know, what don't we know?

S · Soundscape, no claim

No health or mental-effect claim at all; it is simply a soundscape.

This session isn't linked to any claim of effect.

A session's level is the weakest of its linked claims; it is never raised by a strong but unrelated claim.

Its neighbours on the map

The five sounds closest to this one by measured sound features.

Keep your device volume comfortable, preferably below 60%. You can also use your device's headphone-safety settings.